Team — Senior Product Designer

Aiko Tanaka

Prototype first, argue later. Keeps a museum of deleted features she is quietly proud of.

Role
Senior Product Designer
Based
Wellington
In the journal
49 articles · 9 case studies
Case studies
Blank vintage postcards overlapping in a grid with brass archival clips and a magnifying loupe on warm paper.
The Corrowong Museums Trust · 2026

The Corrowong Trust: an archive people actually browse

How we rebuilt a regional museum group's 180,000-item digital archive around wandering instead of database forms — and made it funding-proof.

WebsitesProduct design & engineering
Risograph-style still life: a stamped field journal, a brass pencil and eucalyptus sprigs on warm paper.
Trailswell · 2026

Trailswell: habit tracking without the guilt trip

Habit apps run on guilt. Trailswell wanted the opposite: a tracker that celebrates calmly, treats lapses honestly, and survives week three.

Product design & engineeringBrand & identity
A paper-craft city map strung with a brass rescue route: pins, a paper van and crates of folded paper produce.
Harvest Loop · 2025

Harvest Loop: logistics dashboards for a food-rescue charity

A driver app and donor dashboard for a food-rescue charity — built for cracked Android phones, volunteer patience and funders who reply with 'prove it'.

Product design & engineeringWebsites
Paper-craft still life: three small cut-card clinic buildings with brass doorframes linked by a raised paper path around a brass calendar wheel.
Kowa Health · 2025

Kowa Health — unifying nine clinics onto one patient platform

Nine NZ primary-care clinics, five booking systems and a phone-heavy queue, unified into one patient portal co-designed with the receptionists who run it.

Product design & engineeringWebsites
Prairie Mutual · 2025

Prairie Mutual: claims that take six minutes, not six phone calls

A regional insurer replaced a fourteen-page claims PDF with a six-minute guided flow — and 'where is my claim?' calls fell by more than a third.

Product design & engineering
Quill Legal · 2025

Quill Legal: a document platform lawyers actually enjoy

A legal-tech SaaS had a brilliant document-automation engine trapped in a 2016 UI. We redesigned the product end-to-end and shipped its design system, Precedent.

Product design & engineeringWebsites
Paper-craft letterpress still life: fan of embossed cotton cards with brass-foil accents and fern-painted edges beside a miniature tabletop press on cream stock.
Keepsake · 2025

Keepsake: pressing letters into pixels

A letterpress stationery configurator built from layered SVG: live paper, ink and edge-paint previews, transparent pricing per option, and a shareable design link.

E-commerceBrand & identity
A brass spirit level, folded paper plans and two work pencils arranged on cream paper with a fern sprig.
Arlo & Sons · 2024

Arlo & Sons: a tradies marketplace that earned trust slowly

How we rebuilt a two-sided trades marketplace around verified work: comparable quotes, review integrity, trade-side dashboards and onboarding that favours patience.

Product design & engineeringGrowth
A quiet dawn desk: steaming tea, a softly glowing phone face-up and a small potted fern on cream paper.
Pylon Health · 2024

Pylon Health: telehealth that treats anxiety as a UX problem

How Brassfern rebuilt Pylon Health's telehealth booking flow around patient anxiety — plain-language triage, an honest waiting room, and dropouts that heal.

Product design & engineeringBrand & identity

From the journal
AI · 18 Sept 2026 · 10 min

How long should the answer be? Right-sizing LLM output

Answer length is a product decision, not a model default. Per-surface budgets, summary-detail layering, and evals that treat 'too long' as a failure.

AI UXLLMprogressive disclosure
Web design · 12 Sept 2026 · 10 min

Hover states with purpose

Hover is the most abused state in interface design — decoration where it should teach. A taxonomy of hover states that do a job, plus the focus-parity rules.

interaction designUX patternsaccessibility
AI · 27 Aug 2026 · 12 min

Prototyping with AI: where it speeds design and where it rots it

Field notes on AI-assisted prototyping: real speed in code exploration, hallucinated-component traps, prompt libraries for layout, and a provenance rule for files.

prototypingAI toolingdesign engineering
Product · 27 Aug 2026 · 8 min

Bottom sheets that don't fight the user

When a bottom sheet beats a modal on mobile web: drag affordances, scrim honesty, snap-point logic, keyboard and screen-reader behaviour, and anti-patterns.

mobile UXbottom sheetsinteraction design
AI · 21 Aug 2026 · 10 min

Personalisation vs privacy: drawing the line deliberately

Draw the personalisation privacy line before legal does: on-device and anonymous patterns, explainable personalisation, and consent UX that actually means something.

AI UXprivacypersonalisation
AI · 19 Aug 2026 · 10 min

Multimodal inputs: the upload box is a trust surface

File, image and audio uploads are where AI features win or lose trust. Design limits, preprocessing transparency, privacy prompts and honest errors for multimodal UX.

AImultimodalfile upload
Product · 11 Aug 2026 · 8 min

Command palettes: patterns for the Cmd-K era

When a Cmd-K palette earns its complexity: ranking that beats fuzzy match, mixing actions with navigation, keyboard ergonomics, discovery and mobile equivalents.

command palettekeyboard navigationpower users
AI · 5 Aug 2026 · 10 min

AI triage for support: routing, not deflecting

AI support triage should route customers, not wall them off. Intent detection that errs toward humans, handoff packages, and the deflection metric trap.

supportagent UXtrust
Engineering · 5 Aug 2026 · 9 min

Keep your pages findable by Ctrl-F

Virtualisation silently breaks in-page search. The hidden=until-found and content-visibility toolkit, chunk-rendered long lists, and when a custom find box earns its keep.

accessibilityfront-endperformance
Web design · 6 July 2026 · 8 min

Focus-visible: designing the ring, not removing it

Keyboard focus styles are a design problem most teams delete instead of solve. How to design focus rings that are visible, beautiful and part of the identity system.

accessibilityinteraction designdesign systems
AI · 30 June 2026 · 10 min

The prompt box is your whole interface — design it like one

An empty prompt box teaches nothing. Placeholder pedagogy, suggestion chips, command discovery and attachment UX that make AI assistants learnable.

AI UXprompt designchat interface
Web design · 11 June 2026 · 9 min

Skeleton screens that don't flash and lie

Skeleton UI done honestly: match the shape of the answer, gate the flash, respect reduced motion, and know when a spinner or optimistic UI beats a skeleton entirely.

loading statesskeleton screensperceived performance
AI · 9 June 2026 · 12 min

When the AI says no: moderation UX

Every generative AI feature eventually refuses a user, and most refusals are dead ends. Designing blocked, revised and appeal states that preserve dignity.

moderation UXAI safetyblocked states
AI · 4 June 2026 · 9 min

Onboarding users to an AI assistant

First-run design for copilots: capability discovery without homework, starter prompts that teach, mental-model calibration, and measuring adoption honestly.

AIonboardingproduct design
AI · 4 June 2026 · 10 min

When the model is wrong: designing failure states for AI features

AI failure is a design state, not an exception. Wrong-answer UX, graceful degradation tiers, feedback that improves the system, and copy that keeps trust intact.

AI UXerror statestrust
AI · 22 May 2026 · 11 min

Showing the swarm: status UX for multi-agent systems

Multi-agent features bury users in log firehoses or leave them staring at a spinner. Designing step summaries, cost displays, interruption and failure narration.

AIagentsUX design
Product · 12 May 2026 · 8 min

Settings IA: where features go to be findable

Settings screens are where growing products quietly drown. Grouping by user intent, search-within-settings, destructive zoning and how to migrate categories safely.

information architectureproduct designnavigation
Web design · 9 May 2026 · 8 min

Comparison tables: the marketing page's hardest-working table

Feature matrices carry your pricing argument. Honest checkmarks, mobile collapse patterns, the competitor-row dilemma, and the semantics most teams skip.

comparison tablespricing pagesfeature matrix
Web design · 5 May 2026 · 11 min

The highest-traffic UI nobody designs: forms

Forms are the most-used, least-designed UI on the web. A practitioner's guide to labels, validation timing, error copy, autofill and mobile keyboards.

form designUX writingvalidation
Web design · 9 Apr 2026 · 10 min

Drag handles, sliders and the affordance problem

Draggable UI fails quietly: nobody drags, keyboards can't, layouts forget themselves. How to build handles and sliders that people actually find, use and keep.

interaction designaccessibilitydesign systems
Web design · 17 Mar 2026 · 10 min

Fluid type scales in practice: from ratio to tokens

How we build fluid type scales that behave from 375px to 1440px: ratios, clamp() mechanics, optical correction, and type tokens that stay readable a year later.

typographydesign tokensresponsive design
Web design · 17 Mar 2026 · 9 min

Print stylesheets: the forgotten design surface

Most web teams ship print CSS by accident. Here's @media print done properly: receipts, itineraries, tickets, page breaks, link URLs, and testing without a printer.

print CSSdesign systemsaccessibility
E-commerce · 14 Mar 2026 · 10 min

Size and fit UX: the returns you can design away

Fit is apparel's most expensive doubt. Comparison sizing, fit feedback loops, measurement photography, and the metrics that prove a size tool actually reduces returns.

ecommerceUXproduct design
Web design · 9 Mar 2026 · 8 min

Sticky elements that don't annoy anyone

Sticky headers, bars and CTAs must pay rent for the viewport they occupy. Height budgets, scroll-directional chrome, and the focus traps behind sticky UI.

sticky UInavigationinteraction design
AI · 19 Feb 2026 · 11 min

When the model fails: fallback UX for LLM features

LLMs fail — slowly, confidently and at the worst times. How to design degradation tiers, honest error states and timeouts that keep users' trust intact.

AI UXerror statesgraceful degradation
Web design · 18 Feb 2026 · 9 min

Maps on the web: restraint and alternatives

A map is the most expensive component on most sites — in kilobytes, attention and accessibility. When a map earns it, how to design one that doesn't, and when a list wins.

UXmapsaccessibility
Product · 11 Feb 2026 · 9 min

Cancellation flows that leave the door open

Offboarding is a trust surface: retention offers without traps, exit surveys that yield signal, data-export dignity, and win-back timing that works.

cancellation flowchurnoffboarding
Product · 11 Feb 2026 · 9 min

Command palettes: the 200-millisecond product tour

A command palette done well is a 200-millisecond product tour. Ranking heuristics, forgiving fuzzy match, keyboard ergonomics, and when a palette is a crutch.

command palettekeyboard navigationpower users
Web design · 27 Jan 2026 · 9 min

Accessibility starts in the design file

Most accessibility rework is a design-file problem found too late. The annotations, contrast workflows and focus specs that stop retrofits before they start.

accessibilitydesign systemshandoff
AI · 20 Jan 2026 · 9 min

Agent UX: designing for delegation, not magic

Agentic features fail when they promise magic. The interface patterns we use instead: scope setting, visible progress, checkpoints, undo and earned autonomy.

AI UXagentsinteraction design
E-commerce · 20 Jan 2026 · 8 min

Search on storefronts: the shopper's shortcut

Storefront search is where high-intent shoppers confess what they want. Instant results, synonym curation, zero-results recovery and honest measurement.

site searchecommerce UXsearch design
E-commerce · 15 Jan 2026 · 9 min

Cart drawer or cart page? Stop guessing

The drawer-vs-page argument is a measurement problem, not a taste debate. The decision framework, drawer anatomy, cross-sell discipline and what to track.

cart designecommerce UXCRO
Product · 28 Nov 2025 · 10 min

Workspaces and orgs: the UX of switching context

Where the workspace switcher lives, URL strategy per tenant, cross-space notifications, and preventing wrong-org mistakes without nannying confirm dialogs.

multi-tenantnavigationworkspaces
E-commerce · 3 Nov 2025 · 9 min

Gift cards are products. Treat them like it.

Gift cards sit in a footer link and a plugin default. They deserve product thinking: delivery scheduling, balance checks without login walls, honest expiry, calm recovery.

gift cardsproduct designecommerce UX
Product · 6 Oct 2025 · 11 min

A research repository that gets read after the study ends

Most research dies in a read-once PDF. Build a repository people actually use: atomic notes, a lasting taxonomy, insight half-lives, traceable decisions.

UX researchresearch opsinsights
E-commerce · 2 Oct 2025 · 9 min

Honest inventory: stock states without the fake-scarcity slime

Stock states designed honestly: real low-stock signals, backorders with dates, preorders without traps, and inventory messaging that builds trust.

ecommerceinventorymerchandising
Product · 17 Sept 2025 · 9 min

Empty states are onboarding: designing the blank dashboard

The blank dashboard is the highest-leverage screen in a SaaS product: three empty-state archetypes, sample-data patterns that teach, and measuring the lift.

empty statesdashboardsonboarding
AI · 11 Sept 2025 · 11 min

Streaming UX: making latency feel like thought

Token streaming is a design material, not a loading state. Skeleton-to-stream choreography, citation timing, honest cancellation, and perceived-performance numbers.

AI UXstreaming interfacesperceived performance
Product · 19 Aug 2025 · 9 min

Timeouts, autosave and recovery: designing for interruption

Autosave contracts, session timeouts that warn without punishing, crash recovery and 'unsaved changes' guards that don't cry wolf: interruption-proof UX, end to end.

autosavesession managementform UX
Product · 14 Aug 2025 · 10 min

Sandboxes that convert: demo data done right

A sandbox full of believable data outsells a drip-feed of tooltips. How to design demo data, sandbox vs trial taxonomy, resets, and the swap-to-real moment.

sandboxdemo dataonboarding
Brand · 17 June 2025 · 10 min

Naming products and features inside a masterbrand

Not every feature deserves a name. The descriptive–invented spectrum, a naming budget against sprawl, and renaming features mid-life without confusing everyone.

namingbrand architectureproduct naming
Product · 19 May 2025 · 11 min

Wizards that don't feel like tax forms

Multi-step flows get a bad name from bad implementations. Step economics, honest progress, save-and-resume, and the test for when one long page beats five short ones.

UX designmulti-step formsprogressive disclosure
Web design · 14 May 2025 · 9 min

Designing forms people actually finish

Forms are where products lose users and revenue quietly. The field-economics, label copy, error writing and autofill respect we use to keep completion high.

form designUX writingconversion
Product · 8 Apr 2025 · 9 min

Feature parity: deciding what mobile doesn't get

A decision framework for mobile/web feature parity: the task-context matrix, honest de-scoping documents, 'desktop-only' messaging with dignity, and cross-device handoff.

mobileresponsive designfeature scoping
Product · 19 Mar 2025 · 10 min

Onboarding checklists without the nag

Checklists can activate users or train them to ignore your UI. Sequencing by value, dismissible design and honest progress — lessons from shipped onboarding work.

onboardingproduct designactivation
Product · 11 Mar 2025 · 9 min

Jobs-to-be-done interviews: our exact script

Most customer interviews collect feature requests in research costumes. Our JTBD format: the timeline technique, hiring-and-firing language, and red flags.

user researchjobs to be doneproduct strategy
Engineering · 27 Feb 2025 · 10 min

Engineering keyboard-first interfaces

Roving tabindex, focus management without traps, shortcut systems users can actually discover, and the test setup that treats the keyboard as a primary input.

accessibilitykeyboard navigationfocus management
Web design · 21 Jan 2025 · 8 min

Empty, loading, error: the states that carry your trust

A field guide to the 20% of screens that carry 80% of trust: zero-data dashboards, skeletons vs spinners, and error copy that admits fault without over-apologising.

UI designUX writingweb states
Product · 8 Oct 2024 · 8 min

Empty states are product marketing

First-run, cleared, error and no-results states teach or lose people. Copy frameworks, illustration restraint, and measuring empty states as funnel steps.

empty statesUX writingonboarding